Gunboat Empires© 1998
Gunboat Empires: Military Orders - Phase 4
| Game #: |
| Phase 4 - Air/Army Combat
|
|
| Turn #: |
| Task Forces |
|
| Country #: |
| 1 | 2 | 3 | 4 | 5 | 6 | Notes
|
| Mission Type: | | | | | | | A
|
| Start From: | | | | | | |
|
| Move To: | | | | | | | B
|
| Region Attacked: | | | | | | |
|
| Blitzkrieg Region: | | | | | | | C
|
| Light Infantry | | | | | | |
|
| Heavy Infantry | | | | | | |
|
| Mechanized Infantry | | | | | | | C
|
| Tanks | | | | | | |
|
| Panzers | | | | | | | C
|
| Biplanes | | | | | | |
|
| Fighters | | | | | | | C
|
| Bombers | | | | | | | C
|
| Jet Fighters | | | | | | | C
|
| Jet Bombers | | | | | | | C
|
Notes:
A: Army Attack, Attrition, and Reconnaissance are the three types of missions.
B: The "Move-to" region is optional. A task force may attack a region adjacent to its starting region - you will enter "Hold" in the appropriate movement space on the web turnsheet.
C: A second attack (blitzkrieg) may be made by fast units (Mechanized Infantry, Panzer, Fighter, Bomber, Jet Fighter, and Jet Bomber units) if you have developed Combined Arms.
D: Reconnaissance task forces must consist of exactly 1 unit.