Gunboat Empires

Military Combat Values

Air-to-Air Combat (Phases 2 and 4)
Air Force UnitAttack
Strength
Defense
Strength
Notes
Biplane Squadron22If a task force in either phase 2 or 4 contains any air units and moves into a region containing enemy air units then air-to-air combat takes place. This is resolved prior to the naval or ground combat.
Fighter Squadron1111
Bomber Squadron66
Jet Fighter Squadron2323
Jet Bomber Squadron1313

Naval Surface Combat (Phase 2)
Military UnitAttack
Strength
Defense
Strength
Notes
Escort Flotilla58Naval Surface Combat occurs in phase 2 when a task force on a Naval Attack mission moves into an Ocean region that she does not already control (own) OR a Navy Raid mission into an enemy land region.
Naval invasions are resolved during phase 2 but the Naval Invasion chart is used. Defending naval units are considered trapped in port and have nominal value!
Battleship1410
Dreadnought2722
Aircraft Carrier55
Type 1 Submarinen/a3Submarines may not join a task force with any surface ships, but they may defend with surface ships as a group.
Type 2 Submarinen/a4
Merchant Fleetn/a2Merchants may not join an attacking task force but they could be part of a defending task force.
Sealift12Sealift represents defending army units in a sea region.
Air Force Modifier
Biplane Squadronn/a+15%The Air Force Modifier is a bonus that will adjust the combat strength of one side if they have any air units in the region and the other does not. If they both have forces, they fight an air-to-air battle to eliminate one side. The highest possible modifier is applied regardless of numbers of units - if you had 500 Fighters and 1 Jet Bomber in a battle with 500 ships, the combat strength of all your ships would be modified by the Jet Bomber bonus but receive no bonus from your Fighters.
Fighter Squadron+20%+20%
Bomber Squadron+30%+30%
Jet Fighter Squadron+30%+30%
Jet Bomber Squadron+40%+40%

Submarine Combat (Phase 2)
Military UnitAttack
Strength
Defense
Strength
Notes
Escort Flotillan/a11Submarine Combat occurs in phase 2 when a task force on a Sub Attack mission moves into an Ocean region that he does not already control (own) OR a Sub Raid mission into an enemy land region.
Subs may not join task forces that contain surface ships.
Battleshipn/a5
Dreadnoughtn/a5
Aircraft Carriern/a2
Type 1 Submarine123Submarines that are attacked by an enemy submarine task force will defend along with any surface ships as a group.
Type 2 Submarine234
Merchant Fleetn/a2 
Sealiftn/a2Sealift represents defending army units in a sea region.
Air Force Modifier
Biplane Squadronn/a+15%The Air Force Modifier is a bonus that will adjust the combat strength of the defensive side if it has any air units in the region. The highest possible modifier is applied regardless of numbers of units - if you had 500 Fighters and 1 Jet Bomber in a battle with 500 submarines, the combat strength of all your ships would be modified by the Jet Bomber bonus but receive no bonus from your Fighters.
Fighter Squadronn/a+20%
Bomber Squadronn/a+20%
Jet Fighter Squadronn/a+25%
Jet Bomber Squadronn/a+25%

Ground Attack (Phase 4) or Naval Invasion (Phase 2)
Military UnitAttack
Strength
Defense
Strength
Notes
Light Infantry34 
Heavy Infantry56
Mech. Infantry88
Tank108
Panzer1612
Escort Flotilla12Naval forces will add their combat strengths to the attack only in a Naval Invasion mission.

The combat value of ships defending against ground attack is low since it is assumed the ships are in ports.

Battleship32
Dreadnought53
Aircraft Carrier12
Type 1 Submarine02
Type 2 Submarine02
Merchant Fleet01
Air Force Modifier
Biplane Squadron+15%+15%The Air Force Modifier is a bonus that will adjust the combat strength of one side if they have any air units in the region and the other does not. If they both have forces, they fight an air-to-air battle to eliminate one side. The highest possible modifier is applied regardless of numbers of units - if you had 500 Fighters and 1 Jet Bomber in a battle with 500 ships, the combat strength of all your ships would be modified by the Jet Bomber bonus but receive no bonus from your Fighters.
Fighter Squadron+20%+20%
Bomber Squadron+25%+25%
Jet Fighter Squadron+30%+30%
Jet Bomber Squadron+40%+40%
Other Modifiers
Rough terrain will always add 40% to the base strength of defending army units.
Army units defending against a naval invasion will get a 40% bonus to their base strength.
Infantry units attacking into rough terrain will get a 40% bonus to their base strengths if the attacker has developed Special Forces.
Infantry units attacking in a naval invasion will get a 40% bonus to their base strengths if the attacker has developed Marines.

[ Gunboat Empires Home Page ]